Most mages in Knight Online don't worry about continuous damages, they drop their hardest spells and wait for them to reload.
The following description will show you the max damage inflicted using all spells possible . This is ideal in attacking a prz that's healing the entire party and other brave warriors tyring to run through enemies. Very effective to use continuous damages . Here is a F3 tab :
Hell Fire: hit them once, for 350 - 450. Continuous damage of 4-5x of 50-60 = 200-300 damage over 10 seconds.
Thorn: Initial hit might be (for me) in the 800-1000 range, 120-140 continous damage 1-2x.
Impact: Initial damage (for me) in the 800-1100 range, 120-140 continuous damage 1-2x.
Frostbite: continuous damage 5X of 40 or more, also slows them if your lucky with 112 INT.
Ignition: hit the enemy 5 times with this. First shot is 300+, each continous damage following is 30-40 5x. So, you've hit them 5 times = 1500 + 5x 35=165 + 1500 = 1665 over 10 seconds time. This damage will also REOCCUR 5 x...adding 165+ damage.
Nova: This one has continuous damage of 40-80, usually 5x or more. The initial hit can be 800-1200.
Manes of fire and red pots are in slot 7 and 8 to tank/heal if I'm being attacked while using this F3 tab.
So when the prz or warrior is standing there, "lube" them up with:
Frostbite once, ignition 5x, hellfire 1x, thorn 1x, impact 1x, nova 1x. By the time you get through these spells, the damages adding up are unbelievable. Even the strongest rogues cannot use minor heal to recover lost HP, and must use pots just to cover the damage. Most are dead at this point.
Last,this is a simple guide for Knight noah new players , it is about the character development , please read the following details and hope you like .
1. Stats
Stats points are used to determine which armors, weapons and items ( all these you can buy with Knight Gold ) you can equip and use. Each character class should invest points into their specific stats, which are highlighted in light blue. For example, a Warrior will use mostly Strength (STR), whereas Dexterity (DEX) is specific to Rogues.




