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Disciplines in Requiem

Kindred can use a variety of supernatural powers called Disciplines in Requiem. These are special abilities associated with their curse which, like their undead bodies, are "fed" in a way by the living blood they take from mortals. Many of the Disciplines provide Kindred with preternatural means of ensuring their continued existence, or of easing the process of hunting and stealing blood from mortals.

Disciplines in Requiem lant  can be broken down into four categories: common (commonplace among the Kindred and more than one clan has an innate knack for them), uncommon (the proprietary abilities of each of the five clans), covenant (possessed only by a specific covenant and never shared with outsiders), and bloodline (known only to the members of a particular bloodline within a clan).

However, each Kindred has the capability to, given a tutor and the proper amount of time (sometimes years for powerful disciplines), learn a discipline that is not natural to their clan or covenant. In game mechanics, the experience point cost for such disciplines is higher than that of a clan discipline innate to a specific Kindred, and given the amount of time in a given storyline necessary to successfully master an other-clan discipline, many Requiem lant  players never get the chance to fully master such things.

However, some storytellers (the orchestrator and judge of the game) allow certain concessions, or "house rules", that enable players to learn out-of-clan disciplines more easily than is standard in the official rulebook; this allows for more powerful characters and decreases mechanical differences between the different groups.

Common discplines

Physical disciplines in Requiem lant can grant the ability to move at faster-than-human speeds, to withstand damaging attacks with comparatively minor injuries, or the ability to manifest supernatural strength above and beyond even a vampire's naturally superhuman capabilities.

[Source:Mmofisher] [Author:Mmofisher] [Date:09-04-25] [Hot:]
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