Onrpg: Seeing as you've so recently launched Red War: Edem's Curse, what kind of feedback have you received directly from the player base regarding the game?
Players definitely agree that Red War has some great PvP action! Players have also commented on the ease of levelling in PvE if you truly take advantage of all the experience bonuses in the game.
Onrpg: Could you please explain the meaning of the title: "Red War: Edems Curse"?
The players are the Edem and their curse is the eternal war against the Mista in order to prevent evil from destroying their world.
Onrpg: Do you believe the isometric point of view really compliments this game? If so, how does it play its part in the ensemble of the game?
I love the isometric view in Red War Gold. It really brings back a sense of nostalgia of a good old dungeon crawler game.
Onrpg: You've recently updated Red War with some higher level content. Tell us a little bit about this update.
We just recently added Iris Temple, the third city. We also added the newest set of maps for players who are Level 71 and above which can drop the new rank "A" gear.
Onrpg: A gamble-esque system, Monster Race, is one of the unique features of this game. Is it any popular? What are the benefits and rewards of the Monster Races?
There are always people at the track trying to make it big. It's a good distraction from the grind and if you play the odds you can walk away with some serious gold.
Onrpg: Honour seems to be a unique way to class players. Could you offer us a little bit of information on this small system?
Honour is gained when players kill monsters and it is lost when a player kills other players or gets killed by a monster. The higher your honor the less likely you are to drop items when you die. A person with perfect honor will not drop any items when they die.
Onrpg: Could you enlighten Onrpg a little on "Red War", the game's most prominent feature?
During the Red War tournaments the player's character is set to level 80. They get access to most of their skills and 110 stat points to distribute. After 5 minutes, the players are put into teams at random and fight it out until one team reaches the kill target first. The winning team gets increased experience points for 2 hours and a chance to kill a boss for even more goodies.
Onrpg: Red War Gold is definitely very PvP oriented. Considering this, do you plan on balancing things out to make the game more versatile for PvE players?
We just recently added a new party system so that PvE players can tailor their parties to suit their needs. We're also developing new skills that should help PvE players and PvP players at the same time.